Skip to main content

Interactive Walls - Hospital Navigation and MORE!

I am big on Interactive walls at the moment for some reason. I saw a cool video on Vimeo a week or so ago that got me thinking and I always like the interactive wall panels on Star Trek that could direct you to any part of the ship. With this in mind it would be most excellent if you were able to implement the idea of interactive wall panels in a hospital. The Queens Medical in Nottingham is massive and finding wards can be a complete pain. It took me and my wife a good while to find out where the natal unit was hidden as there were no clear signs (that we could see...).

It would be great if you had a smartphone app that you could type in the ward you would like to get to and it lit up the way for you to get there. You could even use an Augmented Reality system to guide you there, as you lift your camera up the directions would appear on the walls until the door you needed to get to. It could even be used to show you were various shops would be, cash points, exits, all sorts!?

I suppose you could even extend it as far as to use a system for nurses (using tablets) that not only had maps of how to get there but you could see which nurses were working on which wards, if you hovered it over a patients QR code at the bottom of their bed it could look up all the data held on the patient and vital signs for them. It could tell you what they were allergic to and what medicine they were currently taking. Ah too much, you could do so much!?

HospitaldirectionsNavigationapp

Comments

Popular posts from this blog

Creating star ratings in HTML and Javascript

I'd searched around a little for some shortcuts to help in doing this but I couldn't find anything satisfactory that included the ability to pull the rating off again for saving. I'd ended up coming up with this rather cheeky solution. Hopefully it helps you too! This is my first post in a while (I stopped blogging properly about 8 years ago!) It's strange coming back to it. Blogger feels very crusty and old by todays standards too.

Make your objects immutable by default

More about the Good Dojo In my post last week , I discussed creating objects that are instantiated safely. Please go back and read if you are interested. At the end of the post, I mentioned that I'd also written the class so it was immutable when instantiated. This is important!!! I feel like a broken record in repeating this but I am sure at the time of writing your code, you aren't modifying your object all over the place and so are safe in the belief that protecting against mutability is overkill. Please remember though, your code could be around for a hell of a long time. You aren't writing your code for now... you are writing for the next fool that comes along (including you) . Nothing is more upsetting that coming back to fix a bug on some wonderfully crafted code to say "Who has butchered my code?!", but often you were involved at the start of the process. You made the code easy to modify, allowing objects to be used / reused / modified without thi

An instantiated object should be "ok"

I've been QA'ing quite a bit of work recently and one common theme I've noticed across both Java and C# projects I have been looking at is that we occasionally open ourselves up unessacarily to Exceptions by the way objects are being created. My general rule of thumb (which I have seen mentioned in a Pluralsight video recently but also always re-iterate in various Robust Software talks I have done) is that you shouldn't be able to create an object and then call a method or access a property that then throws an exception. At worst, it should return null (I'm not going to moan about that now). I've created an example below. We have two Dojos, one is good and one is bad. The bad dojo looks very familiar though. It's a little class written in the style that seems often encouraged. In fact, many classes start life as something like this. Then as years go on, you and other colleagues add more features to the class and it's instantiation becomes a second