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Showing posts from September, 2013

Skeleton Music - Music with the Kinect

I have started messing about with the Kinect again. Finally! Mr Randall, our head honcho at North 51 kindly supplied us with a company unit so we can begin messing about with it.

I am hoping that once the holiday period dies down we can begin to really start thinking about genuine applications.

At the moment it's just a case of reminding myself of the mechanics of how it works. I thought I would once again take one of the examples that comes with the SDK and just toy with it.

I fancied a little peek at NAudio (I have been watching an Audio course on Pluralsight) so I got NAudio back out again.

The project is to create a music generator based on the location of the hands according to the kinect sensor. It also changes amplitude depending on your distance from the device.

I reallly like the way you can get a hold of the location points of the skeleton with the Kinect SDK. Once you have the skeleton getting the hands is as simple as 

varleftHand=skel.Joints[JointType.HandLeft];
varrigh…